# Heroes Of Might And Magic

Time Limit: 10 Seconds Memory Limit: 32768 KB

Special Judge

Each hero initially has HP_H hit points and MP_H mana points. Heroes can use different spells. Your hero knows three spells: Lighting Bolt, Teleport and Heal. Each spell costs one mana point.

Each monster has HP_M hit points. Pack of monsters is a single group of several monsters who act as one. Therefore if initially the pack consists of N_M monsters, they have N_M x HP_M hit points. As the battle proceeds, monsters' number of hit points decreases. If monsters have H hit points, that means that the group consists of ceiling(H / HP_M) monsters (ceiling is a function that returns the smallest integer number not less its argument).

The battle runs on a one-dimensional battlefield consisting of N + 1 squares, numbered starting from 0. Your hero resides on the square number 0 and does not move. Monsters initially reside on Nth square and can move. Monsters can move at most V squares a turn.

The battle consists of turns. First your hero makes a turn, then the monsters, and so on. Monsters' strategy is very easy - they move in the direction of your hero min(V, P - 1) squares where P is the square number where they were in the beginning of their turn. If the monsters are on the square number 1 in the end of the movement, then they strike your hero. If there are K monsters left in a pack, their strike decreases hit points of the hero by K. If your hero has non-positive hit points, then the hero is defeated.

Your hero's turn is always the casting of some spell. Lighting Bolt spell removes LP hit points from a pack of monsters, where P is the square number on which the monsters reside. Teleport spell moves monsters to any desired square (except 0 where your hero resides). Heal spell adds dH hit points to hero. However, his hit points never exceed HP_H, so if after using Heal spell his hit points are greater then HP_H, they are decreased to HP_H. If your hero has zero mana points and there is at least one monster left in the pack, then the hero is defeated.

Find the strategy which would allow your hero to defeat monsters. Monsters are defeated if their hit points are non-positive.

## Input

The first line of the input file contains positive integer numbers separated by spaces in the following order: N, HP_H, MP_H, HP_M, N_M, V, dH. (1 <= N <= 10, 2 <= HP_H <= 100, 1 <= MP_H <= 50, 1 <= HP_M <= 10, 1 <= N_M <= 10, 1 <= V <= N, 1 <= dH < HP_H). The second line of the input file contains N integer numbers L1, L2, ..., LN (1 <= LP <= 10), separated by spaces.

Process to the end of file.

## Output

If the hero cannot win the battle, write the word DEFEATED on the first line of the output file. In the other case write the word VICTORIOUS on the first line of the output file and then write any sequence of hero's actions that leads to victory, where each line of the output file starting from the second one must correspond to one hero's turn. The first character of the line must be one of the following:

L - Cast Lighting Bolt spell.

T - Cast Teleport spell.

H - Cast Heal spell.

If the hero casts Teleport spell then T character must be followed by a space
and an integer number from 1 to N - the square number where the monsters should
be teleported to.

## Sample Input

2 3 2 1 2 1 1 1 1 2 3 2 3 1 1 1 1 1 4 4 3 1 4 1 1 3 1 1 1 1 6 5 1 4 1 3 1

## Sample Output

VICTORIOUS L L DEFEATED VICTORIOUS L T 2 L VICTORIOUS L L H L LSubmit

Source: Northeastern Europe 2002